That string puzzle was so frustrating because it was difficult, and I didn’t really understand what purpose it was serving beyond “okay let’s make our brains hurt a little.” That, and that Bento Box puzzle that they made you do in Shadow at the Water’s Edge. Oh, Shadow at the Water’s Edge, and when she was staying at the hotel in Japan and trying to figure out which ghost was haunting the hotel. And it was so confusing, and I don’t even remember why we had to do it. There was, and I forget which game this was in, this obnoxious string puzzle that we had to do, where we had to make all the strings look a certain way, and all the strings were tangled off. Overall, I think Nancy Drew tends to pad its game out with a lot of puzzles, some of which are kind of there for the sake of being puzzles and not really enhancing the plot, or fleshing out the world as much as I would necessarily like, if that makes sense. I think Carol Reed has much better pacing than Nancy Drew. ![]() Nancy Drew games, for the most part (and I have enjoyed every single Nancy Drew game that we’ve played – we would not even be here if you didn’t sit me down and play one), especially compared to the two Carol Reed games, definitely drag. Yeah, I’ve noticed that as well in the Nancy games versus the Carol games that we played. Transcript edited for clarity.Ĭover image per Helen Capstick – Pinterest. In part 5, our last installment of the series, Kathryn and Hayley discuss the music, puzzles, and characters in the Nancy Drew and Carol Reed games.Ĭreated and edited by Kathryn Cooperman and Hayley Garden. ![]() ![]() You can find part 4, which was published last week, here. In this five-part series, Kathryn and Hayley discuss some of their favorite indie mystery games.
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